Heroic in this context doesn’t necessarily mean “altruistically motivated” but “fated,” or “larger than life.” Eventually they may end up changing or saving the world. During interludes, they build, heal, and learn. They go on expeditions to fight monsters, explore ruins, and gather power. Later in the game book, he writes (emphasis his): ICON is a game about playing heroic characters that fight for their ideals. ![]() I took inspiration from anime, the works of French comic artist Möebius, Studio Ghibli, and video games like Shadow of the Colossus, Dragon’s Dogma, and The Legend of Zelda. This game is inspired by the feeling I think you might get when you look at the main cover. I love that old-school mysterious, enormous-world fantasy vibe that is reproduced so well in animation, comics, and games. ![]() Here’s how Parkinson-Morgan describes ICON’s aesthetic and inspiration in the game’s foreward: This game was born from my love of fantasy. Tolkien’s Lord of the Rings, Jack Vance’s Dying Earth, and Robert E. Sigh… so many games, so little time… Massif Press’ Tom Parkinson-Morgan - co-creator of the Lancer RPG and creator of the acclaimed Kill Six Billion Demons comic - is currently developing a new “mythic fantasy role playing game” called ICON.Ĭompared to Lancer, which is set thousands of years in the future and is centered around fantastical mech combat, transhumanism, and post-scarcity economics, ICON looks much more like a straightforward “high fantasy” RPG - albeit a “high fantasy” RPG inspired by anime and video games more so than, say, J.
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